In the '90s, the industry went through an upheaval as the client-server model displaced the mainframe. 上世纪90年代,在“用户&服务器”模式取代大型主机后,整个行业也经历了一场剧变。
Then, personal computers took off in 1981 with IBM ( IBM) PC and quickly evolved into the client-server computing model. 随后,个人电脑在1981年凭借IBM个人电脑大获成功,并迅速发展为客户服务器计算机模式。
Peers can be suppliers and consumers of resources ( in the client-server model, only servers supply and clients consume). 对等节点可以是资源的提供者和使用者(在客户端-服务器模型中,仅由服务器提供,由客户端使用)。
OTP systems are typically built on a client-server model, where at a given time, for a given user, the same one-time passwords are generated on the client side. OTP系统通常采用客户机-服务器模型,在给定的时刻对于给定的用户,在客户端生成相同的一次性密码。
As a client-server connection, the more traditional model used by many commercial vendors. 作为客户机-服务器连接,是许多商业厂商使用的更传统的模型。
It's a basic client-server model benchmark and contains two corresponding executables, netperf and netserver. 它是一个基本的客户机-服务器模型基准,包含两个对应的可执行文件netperf和netserver。
This sturdy configuration eventually gave way to the client-server model. 这种配置最终让位给客户机-服务器模型。
I think of cloud as the next model of computing, following the centralized model that prevailed from the early days of the IT industry through the mid-1980s, and the client-server model of the past few decades. 我认为,在从IT行业初期一直流行到80年代中期的集中化模式,以及过去几十年的客户端-服务器模式之后,云计算就是接下来的计算模式。
Almost the entire structure of the Internet is based upon a client-server model. 几乎整个结构的互联网是基于客户服务器模式。
This 'supporter' status did not change when we added PC to Mainframes and when technology moved from client-server model to the multi-tiered distributed structures. 当我们给大型机添加PC,以及在技术由客户/服务器模型转向多层分布式结构的时候,这种“支撑者”的角色并未改变。
SproutCore aims to address the client side of the client-server model which provides one step in developing applications for the "future of the web". SproutCore致力于解决客户-服务器模型中客户端部分,客户-服务器模型朝着“Web未来”应用程序的开发方向上迈进了一步。
It's still uncompromisingly based on a client-server, connection-oriented model where the application lives on a different machine from the database ( so1980s!). 它还是坚定地基于客户机-服务器、面向连接的模式,这样应用程序就存在于不同于数据库所在的那台机器上(就好像回到了上世纪八十年代!)
Looking to the future, some suggest that the "old" client-server model will be the way to meet users expectations and demands. 有人指出:在未来,“原来的”客户-服务器模型将会满足用户的期望与需求。
However, in a client-server environment, processing events on the server side was always based on a much simpler model. 但是,在客户机-服务器环境中,服务器端的事件处理总是基于一个简单得多的模型。
Finally, the paper implements a clock synchronization experiment system in distributed system, which takes Client-Server Model, follows Network Time Protocol and gets standard time from GPS. 最后以客户机/服务器为应用模式,遵循网络时间协议规范,采用GPS数据作为标准时间源,具体实现了一个完整的分布式系统时钟同步实验系统。
Client-server model is very common in the system architecture now, which is generally worked as the pattern of request and answer. 客户服务器结构在当前的系统架构中非常普遍,一般的应用是请求响应模式的。
It becomes more difficult to obtain higher efficiency fora super large scale distributed computing and mobile computing system based on client-server model, as the band width is limited, the delay is significant, or the data is of large quantity. 基于客户机-服务器(Client-Server)的超大规模分布计算和可移动计算模式在数据量大、网络带宽较窄、且延迟较大的情况下,难以获得更高的工作效率。
The architecture of OPC is a client-server model, and the client can access data from servers provided by different OPC vendors if it has OPC interface. It is unwanted for the client to modify application program. 它采用了客户-服务器模型,只要客户程序带有OPC接口,便可从不同开发商提供的OPC服务器中存取数据,而无需修改客户程序。
To meet this demand, a network element management server scheme, based on Client-Server model, was developed by integrating NMI-T ( networks management interface-transmision) and CCI ( connect controll interface). 该文针对这种变化,参照Client-Server模型设计了将网络管理接口和连接控制接口整合在一起的网元管理服务器。
A client-server ( C/ S) model was adopted. On the server side, an extensible database was designed to manage the media files; 该系统采用C/S结构模式,在服务器端由可扩展的数据库对培训资源进行管理;
By analyzing the requirements for communication of the netted-radar system based on central processing station, it presents an ATM switch architecture similar to the client-server model. 通过对基于中央处理站的雷达组网通信技术需求的分析,提出了一种类似于用户&服务器模式的ATM交换结构。
Distributed file system, the core of distributed system, is usually designed using a client-server model. 分布式文件系统是任何分布式操作系统的核心,它通常设计成客户机-服务器模式。
By analyzing the client-server model in usual socket service, JASS provides a develop framework for developers so that they can focus their work on the protocol implementation but not the repeated work. JASS通过分析一般基于Socket的客户机服务器工作方式,提供了一个开发的框架,通过该框架,开发人员可以把开发工作集中于协议本身,从而避免了重复性的工作,并降低了维护成本。
In fourth chapter we focus on the construction of the client-server model and the double buffer technology. 第三章主要侧重于网络传输的基础,第四章主要侧重于客户-服务器模型的构建,以及双缓冲技术。
Distributed collaborative design of traditional systems is mainly designed with client-server model that the architecture is a powerful server for the group members with collaboration. 传统的分布式协同设计系统都是使用客户服务器模式设计的,通过一个功能强大的服务器为组内成员提供协作。